UNDER CONSTRUCTION

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2 4 Openings
by Sylvanis Windrunner
Aug 5, 2005 14:29:14 GMT -5
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Moderators: Samuro Genji, Sylvanis Windrunner

3 8 Race Depictions
by Samuro Genji
Jun 26, 2007 15:08:38 GMT -5

Kalimdor

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No New Posts Silithus

Silithus is one of the insect infested sections of southern Kalimdor. This area houses a section of the once great Aqiri empire, known as Ahn'Qiraj. It is currently uninhabited, but the central temple is sealed off by the Night Elves, who attempted to prevent an infestation from breaking out. Judging by the ruins in the area, as well as the massive Silithid colonies, they were unsuccessful in their attempt. The Cenarion Circle maintains a constant presence in Silithus, at Cenarion Hold. From here, they monitor the Silithids, whom some believe to be a force so powerful and threatening that the Alliance and Horde must ally to combat. In addition to the Cenarion Druids, a second, more ominous presence has recently made itself known in Silithus. The Bronze Dragonflight, Brood of Nozdormu, has returned to the desert for the first time in ten thousand years

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No New Posts Winterspring

Winterspring valley is located in northeastern Kalimdor, east of Felwood and Hyjal, and north of Azshara. It is a cold land perpetually covered in snow, and holds both the goblin city of Everlook, old night elf holdings, and the traditional homeland of the blue dragonflight. Many wild creatures roam the beautiful landscape in search of prey, and the southern parts of the region have been completely taken over by demons.

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No New Posts Moonglade

The Moonglade was the druids' home for thousands of years. When the Burning Legion ran rampant over the land in ancient times, the Moonglade remained untouched. The night elf druids went into deep meditation in the secure caves of the Stormrage Barrow Dens, sending their minds into the plane of the Emerald Dream. The remaining night elves built the town of Nighthaven. During the Third War, the Moonglade again remained the safe haven of the elves. Although battles were fought there, the land was not befouled. At that time, before Teldrassil was created, the Moonglade housed the majority of the Night Elven population.

The Gold Road once reached all the way to Moonglade, and Nighthaven, but with the corruption of Felwood it became very isolated, as strangers are no longer welcome by the Timbermaw furbolgs. Recently, the peace in Moonglade itself has become threatened, as bizarre creatures from the Nightmare have found a way into a wing of the Stormrage Barrow Dens.

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No New Posts Felwood

Felwood is a corrupted forest located north of Ashenvale, east of Darkshore, and west of Hyjal and Winterspring. It is filled by tainted creatures of the woods, demonic satyr and infernals, rotting treants and ancients, as well as the tauren and night elves who try to battle back the sickening of the land. It is also home to one of the two tribes of pure furbolgs left in the world - the Timbermaw.

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No New Posts Azshara

Azshara is located in northeastern Kalimdor, east of Ashenvale, south of Winterspring, and north of Durotar. It is a beautiful coastal area cloaked in eternal autumn. The trees and other flora are tinged in brilliant oranges and reds, and nearer the coast, great cliffs and sandy beaches line the ocean. The region's inhabitants can make life hard for the nature lover, however. Enraged ghosts, vicious satyr, stalking naga and ferocious wildlife can quickly put an end to those who venture too far from the road.

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No New Posts Desolace - 1 Viewing

Desolace is a region located in western Kalimdor, south of Stonetalon Mountains, west of Mulgore, and north of Feralas.

Legends claim that the centaur are descendents of a dark union between one of the demigod Cenarius's sons and a princess of the chaotic earth elementals. When the first khans were born of their union, it is said that they murdered their father, for shame of their misshapen appearance. They were born filled with rage and savagery and have not calmed in the centuries that followed. The first of their kind, the first khans, gave rise to the five tribes of the centaur. The race swept across Desolace and soon became legendary for its brutality. The diligent night elves held them in check for ages until the Burning Legion rained its destruction upon the world. The night elves left the centaur out of necessity for their own survival during the wars, allowing the twisted race to assume control of Desolace.

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No New Posts Thousand Needles

Thousand Needles is a huge dry canyon in Southern Kalimdor, filled with towering mesas. In the east, the canyon opens up to the Shimmering Flats, a vast salt pan that is used by Goblin and Gnomish engineers for their races. Despite being relatively barren, the area has its' own harsh beauty, and the sunrise seen from either Freewind Post or one of the mesas around Darkcloud Pinnacle can be spectacular. The Shimmering Flats and Mirage Raceway are also worth visiting for their surreal, lonely atmosphere.

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No New Posts Ashenvale

Ashenvale Forest is a wilderness region south of Darkshore and Felwood, west of Azshara, and north of the Stonetalon Mountains and the Barrens. It is the ancestral homeland of the night elves, who remain in control of several holdings through they zone, including Astranaar, Maestra's Post, Silverwind Refuge, and the Shrine of Aessina. The Horde has more recently established a settlement in the eastern part of the woods - Splintertree Post - as well as a smaller camp on the western beach - Zoram'gar Outpost along with several Warsong camps situated from Kargathia Keep all through the southeast to the Mor'shan Rampart in the far south. The zone is heavily populated with furbolgs, satyr, and wild creatures such as spiders, wolves and bears. The region is quite large, and running from the Zoram Strand to the Warsong Lumber Camp is quite an undertaking.

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No New Posts Stonetalon Mountains

The Stonetalon Mountains are a range of peaks that lie west of the Barrens, south of Ashenvale, and north of Desolace. The mountains are traditionally the homeland of the harpies, but their numbers have dwindled as the bird-women spread east and south. Stonetalon Peak, the largest mountain in the range, has long been a sacred place for both the night elves and the tauren. The night elves maintain a barrow and a glade at the top, where they commune regularly with the spirits of nature. The mountains further south are less forested, although some sparse evergreens grow in certain spots, particularly the Greatwood Vale. The Venture Trading Company have put a heavy toll on the land, cutting down almost all the trees in Windshear Crag and filling the air with soot, spoiling the area's water with oil and waste. The tauren have a holding in the centrally located Sun Rock Retreat, and the Darkspear trolls have a settlement further south at Malaka'jin. The mountains are also home to kobolds, spiders, wyverns, and the Charred Vale holds several especially dangerous kinds of beasts and elementals.

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No New Posts The Barrens

The Barrens is a large zone in central Kalimdor, controlled by the Horde. Before the upheaval, several large Kaldorei cities stood here. Now, those brave few willing to scrape out a life on the arid plains inevitably run afoul of centaur warbands or quilboar raiding parties. Despite its often uninviting terrain and hostile inhabitants, the Barrens receive a good deal of interest from Alliance and Horde alike, as well as races native to Kalimdor. Trade routes crisscross the landscape leading to and from more inviting regions, and the most notable route is the Gold Road that runs north-to-south through the Barrens and beyond. Rumors suggest that precious minerals and treasure-filled ruins await those with the courage to investigate.

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No New Posts Darkshore

Darkshore is a long strip of coast on the northwestern part of Kalimdor. It its known for its characteristically shadowed woods and sandy beaches, littered with ancient ruins and mountainside caves. The night elves of Teldrassil claim the shore as part of their new kingdom, and sentinels patrol the road from the port of Auberdine towards Ashenvale to the south

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No New Posts Bloodmyst Isle

Bloodmyst Isle has little historical information related to it. Once known as Silvergale when the Draenei first landed and was once as beautiful as the Azuremyst Isle. The island was corrupted by blood red crystals from the Draenei's dimensional ship, Exodar. Blood-like liquid seeps from many of the crystals into the ground. The corruption from the liquid caused creatures and plants to become irradiated. The air was polluted with red-tinted mist from the red liquid. Due to the corruption the island was renamed "Bloodmyst". The island has for a long time lain out of view from central Kalimdor, and has largely been left to itself by the neighboring tauren and night elves. When the Exodar crashed on the nearby Azuremyst Isle, several large pieces of the dimensional ship fell on Bloodmyst. These pieces are now used both by the draenei and by other creatures as a form of shelter

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No New Posts Teldrassil

Off Kalimdor's northern coast lies the island of Teldrassil, the new home of the reclusive Night Elves and a stunning testament to the power of their magic and their connection with nature.

Teldrassil is truly massive, a huge trunk rising out of the sea and holding the entire new night elf homeland and capital, Darnassus, in its boughs. The enterprise was not blessed by the aspects, however, and the tree's growth has been flawed. Regardless, the behemoth of a tree dwarfs Nordrassil, even large enough that a decently large amount of land has emerged atop it's gargantuan limbs, and trees, ore, flora and fauna now verdantly spreading across the magical tree.

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No New Posts Azuremyst Isle

Azuremyst Isles are a grouping of islands off the northwestern coast of Kalimdor where the remaining draenei crash-landed after fleeing Draenor.

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No New Posts Mulgore

The green, verdant plains of Mulgore are home to the noble tauren. Their ancestral homeland is nestled in the foothills of the Stonetalon Mountains to the north, and protected by a natural wall of mountains on all sides. The only pass through these mountains leads into the Barrens to the east. Mulgore provides bounty for the hunt, as a diversity of wild beasts roam the rolling plains and climb the foothills of the surrounding range. In the northern section of Mulgore, the mesas of Thunder Bluff tower above the plains, casting long shadows. Bloodhoof Village is centrally located surrounded by the clear waters of Stonebull Lake, and further south on the protected cliffs of Red Cloud Mesa, Camp Narache stands as the principle training camp for all young tauren

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No New Posts Durotaur

The land now known as Durotar lies on the eastern coast of Kalimdor. It borders the Barrens to the west and the coastal lands of Azshara to the north. The land of Durotar is rocky, and the soil is cracked and red, not unlike the Orcs' Draenorian homeland. The land has many crags and canyons, where various dangerous creatures take residence. It is a harsh land to survive in; it is very dry and hot, and the vegetation and freshwater access is sparse. The orcs however see a harsh beauty in the land that reminds them of their homeworld. Durotar is a proving ground for young orcs, who are sent to the Valley of Trials to complete several rites of passage before they are considered fit for the challenges that lie ahead. Durotar is the new homeland of the orcs and the site of the orcs’ principal city of Orgrimmar. While the orcs founded their city of Orgrimmar here, Durotar has become something of a haven for all of the Horde races, especially the trolls.

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Eastern Kingdom Regions

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Outland

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No New Posts Shadowmoon Valley

Shadowmoon Valley is found in southeastern Outland, east of Terokkar Forest. It is the location of Illidan's Black Temple, and also houses a dwarven settlement named after (and led by) Kurdran Wildhammer, as well as the prison where Illidan's former jailor, Maiev Shadowsong, is held captive.

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No New Posts Netherstorm

Netherstorm is a zone in northeastern Outland consisting of levitating, purple rock.

Some of its wild creatures include nether rays, mana wyrms, colossi and ethereals. The whole zone has been taken over by goblins and gnomes who perform their research here. Signs of their influence can be seen on the architecture of bridges and sign posts.

Five humongous manaforges have been strategically built upon the Netherstorm, collecting mana for the magic-hungry blood elves.

The Netherstorm is home to two bands of ethereals named the Consortium and the Protectorate. Their main outpost are at the Stormspire and the Protectorate Watch Post.

The Burning Legion has also taken over part of the zone. They have established two bases, Forge Base Oblivion and Forge Base Gehenna and overran the Arklon Ruins.

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No New Posts Blade's Edge Mountains

Blade's Edge Mountains is a region full of knife-sharp mountain crags and axe-cut valleys. The green glow in the sky is part of the twisting nether - a floating energy that affects the remains of Outland and binds it together in a suspended phase. The mountains are inhabited by humanoidal Rock Flayers and a substantial population of ogres. This zone is located to the north of Zangarmarsh and to the west of Netherstorm. Likely contains some of the so called "Green Havens".

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No New Posts Nagrand

Nagrand is a Burning Crusade Zone located in Outland. It is located south of Zangarmarsh, west of Terokkar Forest, and southwest of Hellfire Peninsula. It is a vast plains-like region reminiscent of Mulgore or the Barrens. The word Nagrand is orcish for "Land of Winds". It may be one of the "Green Havens" replanted by druids to much how it was before the Horde necromancy drained the world of life.

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No New Posts Zangarmarsh

Zangarmarsh is a hauntingly beautiful swamp covered with a forest of giant mushrooms. Though largely teeming with life, sections of the swamp have begun to die of late, and the sentient fungi of the region seek help in returning it to life. This zone is located in Outland to the west of Hellfire Peninsula.

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No New Posts Terokkar Forest

Terokkar Forest is a zone in Outland located east of Nagrand, west of Shadowmoon Valley, southeast of Zangarmarsh, and southwest of Hellfire Peninsula. This forest was most likely named after Terokk, an arakkoa demigod of some sort.

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No New Posts Hellfire Pennisula

Hellfire Peninsula is one of the surviving parts of Draenor. It is a pivotal area of Outland that has been the location of many of the most brutal battles in Warcraft history. This is where the other side of the Dark Portal is located. One of its past cities include Hellfire Citadel and Zeth'kur.

As its name implies, Hellfire Peninsula is a grim place. In regards to topography, well, there isn't much. Aesthetically, the ground looks like it does in Durotar: reddish in hue, and hard-packed. There is one key exception, though -- when you travel on the ground, you note bones cracking and shattering beneath your feet. These would be the remains of the countless draenei that the blood-crazed orcs systematically slaughtered prior to bringing their war to Azeroth.

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Legend

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